Age Range:-Ages 8+.
Players:-2 to 6 Players.
5-Minute Dungeon is a chaotic, cooperative, real-time card game in which players have only five minutes to escape the dungeon! Those who are clever en...
Age Range:-Ages 8+.
Players:-2 to 5 Players.
5-Minute Dungeon is a chaotic, cooperative, real-time card game in which players have only five minutes to escape the dungeon! Communication and teamw...
Age Range:-Ages 8+.
Players:-1 to 6 Players.
5-Minute Mystery is a high-intensity, deductive game! You'll work together with your friends to find hidden symbols, piece together clues, and arrest ...
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic l...
Experience an intense two-player struggle for supremacy in the ancient world!
Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one...
Have you ever heard the myth about cats having nine lives? In this trick-taking game you’ll put that to the test. Each round, you’ll bet how many tricks you can win. Are you confident you'll win fo...
IT'S LIKE PLAYING PINBALL WITH SLINGSHOTS.
A Game of Cat & Mouth is all about fast-flinging and quick thinking with a touch of precision. Pick it up, pop it open, then send balls flying with ma...
In A Message From the Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.
Set against a backdrop of cosmic mystery, players take on the roles of br...
A Nice Cuppa is the seventh game in Button Shy’s Simply Solo series. Designed by Scott Almes, the game tasks the player with managing Worries through careful card management across 8 turns. As Worr...
There has been a murder and all suspects are gathered around this table. Using your detective skills, you must cooperate to unmask the murderer and prevent their escape, but you all have dark secre...
Your goal in Aggretsuko: Work/Rage Balance is to get out of work as quickly as possible — that is, to rid yourself of all cards in your hand. The game lasts five workdays (i.e., five rounds), and w...
farm are everywhere. The countryside is blossoming and you are in charge of it all. The last team of planners couldn’t cut it, so the farmers turned to your team, the best of the best. If an...
The most talented architects in ancient Greece stand ready to achieve this goal. Build an Akropolis full of housing, temples, markets, gardens and barracks, so you can grow your city and ensure it ...
Empower your kingdom and increase your territory! Alicematic Heroes is a quick-played, yet tactical and strategic area majority board game with an engine-building mechanism! Players will spread on ...
Under the intrusion of dark magic, the animals have become extinct in Crystal Forest. We mages gather the Magic Stones of the forest and resist the darkness to revive magical animals.Animals Gather...
Aquanauts is a competitive worker-placement game for 2-4 players. Compete against your fellow scientists to complete as many scientific projects as possible, build new facilities, and further explo...
Arboretum is a strategic card game that challenges players to create the most beautiful path through the garden. Choosing the correct cards and placing them in the most efficient orientation will s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '